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UK Rust Dev Watch: Rust Reboot Commit Summary (14th October -22nd October)

Updated: 6 hours ago


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Rust Reboot Development Update – Naval Expansion & Optimisation Focus

The Rust Reboot team has been actively refining core systems and expanding gameplay features. Below is a curated summary of recent commits, highlighting key improvements and additions across naval mechanics, entity optimisation, and editor tooling.


These pesky scientist will hunt you down at sea now.
These pesky scientist will hunt you down at sea now.

Naval Update Highlights

Area

Description

Scientist Boats Gameplay

-Introduced dynamic spawning of scientist boats at oil rigs and ghost ship events. -Boats now patrol within a 100m radius and de-spawn if uncaptured -Added PT loot spawning and static spawn methods -Fixed leg animator glitches and oil rig manager bugs

Deep Sea Enhancements

- Billboard visuals added for main island visibility - Fog behaviour refined for smoother transitions and clarity - Portal parenting adjusted for consistency - Compass markers now zone-aware, improving HUD accuracy

Fog of War Fixes

- Moved fog rendering to main thread to resolve loading issues - Prevented updates until server state is received - Improved map focus logic when transitioning zones

Boat Building & Parenting

- Merged improvements to hull components and prefab visibility - Added Prefab Information for death screen clarity

Entity Optimisation & Static Marking

Area

Description

Dynamic Occlusion

- Marked key entities (TC, furnaces, fridges, lockers, code locks) as static to improve occlusion performance - Excluded BBQ due to interactive behaviour

Editor Label Clean-up

- Removed outdated entity labels from 404 entities and 47 prefabs - Cleaned Global Broadcast labels for consistency - Manifest test runs confirmed label accuracy


An essential stop over for those exploring the deep
An essential stop over for those exploring the deep

Asset & Visual Updates

Area

Description

Player Rig & DLC

- Beenie hat repose adjustments - Paintball gun asset naming standardised with underscores - Flashlight remake folder structure aligned with existing conventions

Cannon Animation Fixes

- Resolved dual playable graph conflicts - Setup graphs on enable to prevent crashes

Miscellaneous Fixes

  • Farm door exploit resolved (opening from below)

  • Growable interactions fixed in floating city

  • Tutorial island bounds now safely excluded from deep sea zones

Summary

These updates reflect Facepunch’s continued commitment to performance, clarity, and immersive gameplay. From backend optimisations to visual polish, the Rust Reboot project is evolving rapidly, laying the groundwork for a more dynamic and stable experience.

2 Comments


Quixotic Hobo
Quixotic Hobo
2 days ago

UkRust Dev Watch 'Summery'?

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Old Rusty
Old Rusty
7 hours ago
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Edited
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