Rust Reboot: Facepunch's Latest Game-Changing Commits!
- Old Rusty Gaming
- 4 days ago
- 1 min read

Facepunch staff have been actively contributing to the Rust Reboot project, with numerous commits addressing various aspects of the game. Here’s a detailed summary of the latest updates:
Recent Commits
Gameplay & Mechanics
Naval Update: Several commits focus on boat building, steering mechanics, and sail functionality. Adjustments include fixing steering offsets, adding sail radial menu options, and dynamically calculating thrust based on open sails.
SyncVars: Improvements to Protobuf SyncVars ensure proper autosaving and loading, addressing trailing empty bits that previously caused issues.
Compass View model: Fixes include removing old meshes and adjusting transition blend times for smoother deployment.
Graphics & Environment
MacOS Environment Volume Issues: Fixes include removing commented-out code and updating compute buffers to avoid stride errors on Metal.
Wallpaper & Flooring: Multiple commits refine wallpaper deployment, fix missing prefabs, and improve UV mapping for various surfaces.
Abyss Containers: A new vertical variant now includes seaweed for added environmental detail.
UI & Accessibility
New Menu Features: Enhancements include a generic search bar with a cancel button and improved settings menu search results.
Camera Tilt Adjustments: A new option allows players to disable camera tilt while using certain vehicles, improving accessibility.
Bug Fixes & Optimizations
Shader Issues: Fixes address Unity Standard Core file errors caused by excessive interpolators.
Mission Points: New gizmos help with placement, and mission points have been reapplied to key locations like gas stations and supermarkets.
Tesla Coil & RF Broadcaster: Adjustments ensure proper emission settings and prevent unintended green light activation.
For a full list of commits, you can explore the Facepunch Commits repositoryÂ